It Started With a Missing Letter… and a Missing Person
People always ask why we spell it Murder Mysteri, like something’s been left out.
Detective Seymore Graves would tell you that nothing goes missing without a reason—not a clue, not a body, and definitely not a letter.
The truth is this:
Before Murder Mysteri became a company,
before the characters,
before the phone-based adventures,
before the corporate events…
…it began with a case.
A quiet one.
A strange one.
One that Graves never filed, never closed, and never fully explained.
But it changed everything.
And it left him with one unanswered question:
Why is the Y gone?
⭐ The Case That Started It All
Years ago, when Graves was still a gumshoe working the city beat, he was called to investigate a low-priority report:
“Suspicious activity at a shuttered theater. Possible break-in. One word painted on the door: MISTERI.”
Not mystery.
Not misspelled graffiti.
Just: Misteri.
Inside, he found no criminal, no vandal, no obvious culprit.
What he found instead were:
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Half-finished storyboards for unsolved crimes
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Character sketches with no names
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Maps of locations that didn’t exist
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Clues without cases
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Codes without solutions
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Props that belonged to nobody
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A stack of files labeled “For the Player”
It was as if someone had built the skeleton of a dozen mysteries…
and left the rest for someone else to complete.
And in the middle of the room, on a flickering neon sign:
“You Find the Y.”
That’s when it hit him.
The “Y” wasn’t a letter.
It was the why.
The motive.
The missing piece.
The part only a player could uncover.
A mystery wasn’t a story to be told.
It was a story to be solved.
And this abandoned workshop wasn’t a crime scene.
It was an invitation.